A Tale of Survival v1.1.30

A Tale of Survival v1.1.26
A Tale of Survival (ATOS) is open world survival based RPG. The game features a completely randomly generated open world to explore, crafting, survival based game play and resource gathering. Stranded and alone you must harvest the materials from the land around you to survive!
Features -
* Randomly generated, unique open world to explore
* Craft weapons, clothing and tools
* Dungeons to discover and explore
* Lots of enemy variety!
* Permanent death
* Fight deadly monsters
* Manage your hunger and and warmth to stay alive
* Unique soundtrack
* Fishing, mining and lots more..

A Tale of Survival is constantly being updated with new features, game play elements and bug fixes. If you have an idea for the game we would love to hear it! Feel free to contact us with the email bellow!
* Previous versions *
17-5-14
•Fixed critical bug with map clearing system that was killing game frame rate, people with slowdown issues this should now be resolved
•Improved collision performance for environmental objects such as trees
•Fixed bug that would prevent some character files from being fully deleted
•Increased map drawing loop performance on some lower-end device
•Replaced object grid map and twinned with map tile drawing to increase performance and reduce overall ram usage
•Fixed bug when entering the world that the screen could begin black
•Fixed bug when some npcs would sometimes move position when spawning
•Increased energy regeneration rate by 1 energy per second
•Increased energy cost for running by 1 per second
•Increased energy cost for walking by 0.5 per second
•Added several new online leaderboard types
•Fixed some logic with the calculation of limb damage
•Fixed hunger damage text glitch
•Re-added damage text for player damage
•Fixed bug with score positioning
•Replaced rarely used font types with common types
•Changed font colour when damaging npcs to yellow
•Fixed bug when the player had died that the game could randomly crash
•Reduced off-screen tiles by around 25% to improve performance while moving
•Fixed performance bug when calculating water depth that could cause slowdown
•Reduced 'pop-in' rate of auto tiles and resources
•Fixed speech bubble drawing glitch whilst moving
•Fixed bug with weather depth sometimes being overlapped by some tiles
•Increased rain and snow drawing performance by reducing time particles are visible on-screen by half
•Fixed bug with npcs sometimes appearing to be in water even if they were not
•Fixed graphical glitch with npc water indicator sometimes drawing the wrong sprite
•Fixed graphical glitch with npc healthcare sometimes appearing blurry
•Increased spawn rate of skeletons

What's New
Version 1.1.30 -
More bug fixes, completely reworked item placement system, balance changes and lots more!
You can read the full patch notes here -
http://www.dynamiczero.com/atos-patch-notes-3/
Thank you to everyone for your support and suggestions!

A Tale of Survival v1.1.26
A Tale of Survival v1.1.26
A Tale of Survival v1.1.26
A Tale of Survival v1.1.26
A Tale of Survival v1.1.26

Require 2.1 and Up & File Size 38 MB

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